Showing posts with label Room. Show all posts
Showing posts with label Room. Show all posts

Thursday, November 13, 2008

My Room Parts 2 and 3

Day 2, now this wasnt really a full day, neither was the first, but once i had sat down at my pc and began to work i began to texture what i had made, this invloved me going around my room and taking pictures of everything and thn sitting down and using my friend photoshop to create texture maps. Though this was only half of it as i then had to apply them to my models, which was good practice as i hate th uvw unwrap tool. After the day was out this is what i ended up with.

I dont think i rendered a view from the other side.

(Click image to enlarge)

Day 3, well this was more of a full day, after getting up at 11 and playing on Hitman:Contracts until 1. So now i need to light my scene which as you can see from the simply lighting in the picture above is going to be a tough ask. Using a tutorial from www.renderray.com i managed to come up with something which is ok, atleast for a cartoon room, but not a photo realistic one. below is how it worked out.


Its now Day 4 and thanks to a tip from my dad i rendered the scene using ambient occlusion(AO), which has given it a real sense of depth. Once the AO render was completed i rendered the scene again this time with no lighting, then after they where both rendered i compostied them to get the result below. I want to render a shadowed version and then composite that on the top for light directionality.

Sunday, November 9, 2008

My 3D room part 1

The main thing that i have created so far is a 3d representation of my room, which has a very cartoon feel about like that of the first pixar shorts, where everything looks like it could be real but it just a little to 'glossy' not sure the best way to describe it.

I started this project for two reasons, one i will be starting an assignment soon to build the student union office, on the inside, and two, Rosie is down in Reading so I am bored and lonely. Although usually your supposed to sketch out the area that you are going to be creating, I started from 3DS Max.

As Im modeling my room i found getting up and having a closer look at different areas just that little bit easier than if i was modeling a parisian roof top, although I dont have a tap measure so evrything was created on instinct, which has led to a slightly characitured version of my room, where everything is in th right place but psoiible not in the right proportions.

After one days work, I say day i started at about 6, I had created most if the room, and most of the objcts to go in it. This is what i ended up with.